• NyanGato Bebe Creature — Nyan C Can’t block unless NyanGato Mexicano blocks.
    Can’t attack unless NyanGato Mexicano attacks.
    If NyanGato Mexicano leaves play, destroy all NyanGato Bebe tokens.
    ½/½ 1/2
  • C 1/49
  • STFU Truck Enchantment — Player U Lose 1 life for each word you say.
    Any player may pay 5 life to destroy the STFU Truck.
    All life lost to the STFU Truck is gained by the player who cast it.
    2/2
  • I Win5 Legendary Enchantment M Bored (A bored creature can’t tap or attack unless all players agree that the result would be interesting.)
    T, Sacrifice I Win: You win the game.
    .... The Game. 2/49
  • Switcheroo4 World Enchantment R When Switcheroo enters play, all players discard their hands, shift their deck one player to the right, and draws 7 cards.
    If Switcheroo leave play, all players discard their hands, shifts their deck back to the left, and redraws a new 7 card hand.
    All lands create mana of any color while Switcheroo is in play.
    3/49
  • Energizer Bunny1W Creature — Bunny C T: Add one counter to any permanent with counters already. If the counter type is Battery, add two instead. 0/3 4/49
  • Toy Flak Gun1WW Creature — Toy C Battery Powered 2 (This card comes into play with two battery counters on it.)
    Defender, Reach
    Every time Toy Flak Gun blocks, remove a battery counter at the end of turn.
    Cannot block creatures without flying.
    WW, T: Add one battery counter to Toy Flak Gun at the end of turn.
    “We make war so that we may live in peace.”
    — Aristotle
    2/6 5/49
  • UNO!WW Enchantment — Game U When any player’s hand total changes to 1 card, any player may shout “UNO!”. The first player to do so within 5 seconds may draw a card.
    Any player may pay 5 life to destroy UNO! during their turn.
    6/49
  • Card Fairy3U Creature — Faerie C Bored (A bored creature can’t tap or attack unless all players agree that the result would be interesting.)
    T: All players draw two cards.
    Q: All players draw one card.
    1/2 7/49
  • Go FishUU Enchantment — Game U During each player’s upkeep, that player gains control of Go Fish.
    T: Pick target opponent and name a card. If the opponent has that card in their hand, it is placed on the stack as if you had played it. You choose any targets, and X is 0. If the opponent does not have the named card, you may draw a card.
    T, Pay 5 life: Destroy Go Fish.
    8/49
  • Sneaky Butler0 Creature — Human Ninja C You must sneak Sneaky Butler into play when nobody is looking. Any player that sees you sneak Sneaky Butler into play may force you to remove Sneaky Butler from the game within 5 seconds of you playing it. 3/3 9/49
  • STFU Truck2UU Instant U Counter target spell.
    Place a token called STFU Truck onto that spells controller.
    10/49
  • Toast NyanCat1U Creature — Nyan C Flying
    Nyan (+1/+1 if the NyanCat song is playing, or if another NyanCat is anywhere in play)
    When Toast NyanCat is put into a graveyard for any reason, draw a card.
    “nyan nyan nyannyan nyan nyan.......” 2/2 11/49
  • Toy Airplane2UU Creature — Toy C Battery Powered 3 (This card comes into play with three battery counters on it.)
    Every time Toy Airplane attacks or blocks, remove a battery counter at the end of turn.)
    Grounded (This is a 0/2 that can’t attack or block.)
    1U: Toy Airplane gains flying until end of turn.
    2U, T: Add one battery counter to Toy Airplane at the end of turn.
    “I feel the need.... The need, for speed.”
    —Maverick, Top Gun
    5/3 12/49
  • Cha-ChingBB Enchantment U During your upkeep, you and target opponent both flip coins you each own, and then put those coins on Cha-Ching. If only one flip is heads, that player gains all coins on Cha-Ching. If either player does not have a coin to flip, that player loses 5 life and destroys Cha-Ching, the other player gaining the coins. 13/49
  • F7U131B Sorcery C Target player discards their hand and places the top 4 cards of their library into their graveyard. (This effect is then doubled, upon yourself.) “fffffffuuuuuuuuuuuuu..........” 14/49
  • Forever AloneBB Enchant Creature U Enchanted Creature gets +1/+1 for each creature exiled by Forever Alone.
    Creature’s controller exiles all other creatures they control and cannot place another creature onto the battlefield. Return all exiled creatures when Forever Alone is removed from their creature. (They may play any creature normally, it is immediately exiled.)
    15/49
  • Gelatinous Green Cube2B Creature — Ooze U Defender, deathtouch
    Whenever Gelatinous Green Cube blocks an equipped creature, exile target equipment attached to that creature.
    Whenever Gelatinous Green Cube leaves the battlefield, return all equipment cards exiled by it to the battlefield under their owners control.
    “Um... it has my sword. What now?”
    “...maybe try kicking it?”
    .5/4 16/49
  • Grave Robbin’B Sorcery C Choose a creature card in any graveyard and put that creature into play under your control. That creature gains Bored (A bored creature can’t tap or attack unless all players agree that the result would be interesting.) 17/49
  • Lightning Rod of Hate2B Enchant Creature C Whenever enchanted creature’s owner’s other creatures take damage, redirect that damage to enchanted creature. 18/49
  • Return of the Living Dead2BB Enchantment R 5T: Each player chooses one card from their graveyard. You then roll a D6. Each player may put their chosen card into play if the converted mana cost is less than the die result. 19/49
  • Tac Nayn2B Creature — Monster U While Tac Nayn is in play, all permanents with Nyan lose Nyan and gain Nayn (-1/-1 if the NyanCat song is playing). 3/3 20/49
  • Goblin Masochist4R Creature — Goblin C Whenever Goblin Masochist takes damage, put that many +1/+1 counters on Goblin Masochist and deal double the damage to Goblin Masochist’s owner instead. 1/3 21/49
  • Hot Potato1RR Enchantment U Donate 2 (Pay 2: Target player gains control of Hot Potato. Use this ability at any time you could play an instant.)
    Growth 1 (At the end of your upkeep, put a growth counter on this card.)
    When Hot Potato changes control, put a growth counter on it.
    When Hot Potato gains a growth counter, it’s controller rolls a 20 sided die. If the roll is less than the number of counters on Hot Potato, Hot Potato deals 5 damage to that player, and all the counters on Hot Potato are removed.
    22/49
  • Kerplowi!1RR Instant C Flashback 3RR (You may cast this card from your graveyard for its flashback cost. Then exile it.)
    Choose target creature or player. Roll a die and deal that much damage split evenly among that target and yourself.
    We didn’t say the die had to be a d6... 23/49
  • Poptart NyanCat1R Creature — Nyan C Haste
    Flying
    Nyan (+1/+1 if the NyanCat song is playing, or if another NyanCat is anywhere in play)
    “nyan nyan nyannyan nyan nyan.......” 1/2 24/49
  • Red BullR Instant C Target creature gains wings until end of turn. (That creature has flying) 25/49
  • WarRR Enchantment — Game U During each player’s upkeep, they gain control of War.
    T: Clash with target opponent. Winner gains 1 life and loser loses 1 life.
    Q, Pay 3 life: Draw a card.
    T, Pay 5 life: Sacrifice War.
    26/49
  • FluxxGG Enchantment — Game U During each players upkeep, that player gains control of Fluxx and puts 4 charge counters on it.
    You may not play spells this turn. At the end of your turn, if you have more creatures than Fluxx has charge counters, sacrifice creatures until this is no longer true.
    T, Pay 5 life: Destroy Fluxx.
    Remove a charge counter: Draw a card.
    Remove a charge counter: Play one card.
    27/49
  • Hamster Wheel1G Enchant Creature C Enchanted creature gains “T: Add a battery counter to target permanent.”
    Enchanted creature gains shroud.
    28/49
  • SteroidsGG Instant C Target creature gets +3/+3 until end of turn. During your next turn, that creature gets -3/-3. 29/49
  • Superly-Unatural Growth2GGG Instant R The next spell you play this turn has Storm (When you cast this spell, copy it for each spell cast before it this turn.) 30/49
  • Toy Helicopter2GG Creature — Toy U Battery Powered 3 (This card comes into play with three battery counters on it.)
    If Toy Helicopter attacks or blocks, remove a battery counter at the end of turn.
    Flying
    2G, T: Add one battery counter to Toy Helicopter at end of turn, and Toy Helicopter loses flying until your next upkeep.
    “You could fire that Hellfire missile through a window, from four miles away, at night”
    —General Carl Stiner
    3/4 31/49
  • Toy Tank3GG Creature — Toy U Battery Powered 2 (This card comes into play with two battery counters on it.)
    If Toy Tank attacks or blocks, remove a battery counter at the end of turn.
    Trample
    2G, T: Add one battery counter to Toy Tank at the end of turn.
    “War is hell.”
    —William Tecumseh Sherman
    2/4 32/49
  • Smooth Jazz NyanCat1W/BW/B Creature — Nyan R Flying
    Deathtouch
    Nyan (+1/+1 if the NyanCat song is playing, or if another NyanCat is anywhere in play)
    Smooth Jazz NyanCat gets +1/+2 if Smooth Jazz is playing
    “nyan nyan nyannyan nyan nyan.......” 1/1 33/49
  • NyanGato Mexicano1G/WR/W Creature — Nyan U Cuando NyanGato Mexicano entra en juego, poner seis +1/2/+1/2 bebé NyanGato fichas en juego.
    No puede ser bloqueada por criaturas con Defender.
    Nyan (+1/+1 if the NyanCat song is playing, or if another NyanCat is anywhere in play)
    “nyan nyan nyannyan nyan nyan.......” 2/2 34/49
  • Troll’d0 Legendary Instant M When you draw this card, reveal it and draw an additional card. Then do the following:
    Land: Put it into play tapped. Becomes indestructible and gains “During your upkeep it deals 1 damage to it’s controller.”
    Creature: Put it into play tapped, becomes indestructible, is colorless, has no creature type, gains shroud, and never untaps.
    Sorcery / Instant: Pay it’s mana cost then counter it.
    Enchantment: Put into play. It becomes an Enchant Player; penalties apply to you / your creatures, bonuses apply to all opponents / creatures.
    Equipment / Artifact: Exile it.
    35/49
  • 3G Beast2 Artifact Creature — Construct C 3G Beast gets a +1/+1 counter each time any opponent touches their cell phone.
    3G Beast loses a +1/+1 counter each time you or any of your allies touch their cell phones.
    1/1 36/49
  • Bag o’ Skittles2 Artifact R 2T: Target permanent becomes the color of your choice. Colors do not have to be standard colors.
    1: Add one mana of any color to your mana pool. Colors do not have to be standard colors.
    37/49
  • Bully Doll1 Artifact U At the beginning of your upkeep, Bully Doll deals 1 damage to a random player among all games visible from this one. This damage cannot be prevented. 38/49
  • Connection Beast8 Artifact Creature — Construct C Connection Beast gets +.5/+.5 for each permanent touching it. Permanents may not leave their designated zones. 1/1 39/49
  • Cylindrical Tube of Monster Destruction3 Artifact C Battery Powered 8 (This card comes into play with eight battery counters on it.)
    Disposable (Cannot gain additional counters. If this has no counters, remove it from the game.)
    Remove 4 Battery Counters: Destroy target monster.
    Remove a Battery Counter: Put a -1/-1 counter on target creature.
    40/49
  • Hoodie of Arms2 Artifact U All creatures gain Unity (Whenever a creature with Unity attacks or blocks, it gets +1/+1 for each other creature attacking or blocking that shares a common creature type.) 41/49
  • Junk Yard Beast2 Artifact Creature — Construct C 1T: Put a +1/+1 counter on Junk Yard Beast. All counters on Junk Yard Beast must be unique and must fit inside the card border. All objects you use for counters must be owned by you. 1/1 42/49
  • Prismatic BeastX Artifact Creature — Construct U Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
    Prismatic Beast’s power and toughness are equal to half the number of unique colors among permanents in play.
    */* 43/49
  • Rechargeable Station3 Artifact C T: Add one battery counter to Rechargeable Station
    XT: Move X battery counters from Rechargeable Station to any number of Battery Powered cards (divided any way you choose).
    44/49
  • Plains Basic Land — Plains L 45/49
  • Island Basic Land — Island L 46/49
  • Swamp Basic Land — Swamp L 47/49
  • Mountain Basic Land — Mountain L 48/49
  • Forest Basic Land — Forest L 49/49